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Review – Mass Effect 3

 Developed by: Bioware

Published by: EA Games

Platforms:  PC, Xbox 360, PS3

Players: 1, with 4 player cooperative multiplayer

Four and a half years since the launch of the revolutionary original Mass Effect, which introduced a new style of RPG, the final installment of the trilogy has released.  More than four years of hype are riding on it.  And with as epic a follow up as Mass Effect 2, the stakes are even higher.

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Review – Asura’s Wrath

 

Developed by:  CyberConnect2

Published by:  Capcom

Platforms:  PS3, Xbox 360

Players: 1

Betrayed by his fellow demigods.  Locked away in Hindu hell for 12,000 years, his rage building all the while.  Asura’s wrath is great indeed, and now he has returned to set things right.

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[Review] – Magicka: The Stars are Left DLC

Developed by: Arrowhead Game Studios
Published by: Paradox Interactive
Platforms: PC
Players: 1-4

Magicka has come a long way with all of the new updates and DLCs, but aside from the Magicka: Vietnam DLC, they’ve only been robes, items, and levels for the arena and versus modes.  Now finally a true addition to the Adventure mode has been released.  This isn’t a quick, challenging little map like Magicka: Vietnam either.  There are three full chapters with checkpoints, bosses, and cutscenes.

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[Review] – Assassin’s Creed: Revelations

Developed by: Ubisoft Montreal
Published by: Ubisoft
Platforms: Xbox 360, PS3, PC (reviewed)
Players: 1 offline with 8 player multiplayer

It’s that time again, where we sharpen our hidden blades and get ready to brutally assassinate hundreds of inept guards in our quest for the truth.

You once again take up the mantle of Ezio Auditore da Firenze, now an old man, but still every bit as capable as in his previous outings.  The formula still holds true, and most of the features from Assassin’s Creed Brotherhood have returned.  Main story missions are in Sequences, or chapters, and most of them have bonus objectives to complete for full synchronization (a better score).

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[Review] – Back to the Future (PS3)

88 miles per hour, a DeLoreon, stolen plutonium, 1.21 gigawatts, and a Flux Capacitor.  Those are the things it takes for time travel to be possible.  Thanks to Doc Brown we know this and understand it.  Sort of.  I mean, what the hell is a gigawatt anyway.  I guess for the purposes of this review that’s neither here nor there.    Just know this going in, Doc is in trouble and it’s up to you to control Marty and figure out what’s going on and save Doc.

The game starts in a very familiar way, but with some subtle differences.  Einstein is loaded in to the DeLoreon and sent 1 minute in to the future.  This is where things that you thought you knew, go off the rails.  Once you take control of Marty you are put in Doc’s lab to get a feel for how things will play.  The controls handle well for an adventure game.  Using the left control stick you will guide Marty around in the lab and run in to a few familiar characters.  You’ll also recognize quite a few of Doc’s inventions and items from the movies around his lab.


As you search for clues to determine Doc’s whereabouts, you will use some simple dialogue trees to talk with familiar and new faces around Hill Valley.  Combine the bits of dialogue with different environmental elements and you get the main portion of the gameplay.  These play out like puzzles.  Taking the cues from the conversations and actions that characters take, you use different things in the area to solve these puzzles.  It really does make for a good combination and you rarely feel stuck, which is big in a game like this.  Controls are a bit hit and miss here.  They work well enough but a get awkward every once in a while with certain camera angles and environmental elements getting in the way.  It’s not a game breaker but a little more refinement would have been good.


Graphically the game looks good.  All the characters are easily identifiable from a glance and they really fit in with the overall aesthetic of the game.  It’s when the characters start to talk that the game really shines.  The voice acting is truly top notch.  Bringing in Christopher Lloyd was the greatest idea and A.J. LoCascio does an amazing job as Marty.  There are times that even the biggest fan of Back to the Future would be hard pressed to identify whether it was really Michael J. Fox or A.J.


The game is broken in to 5 episodes and as you play through they get progressively better.  The game stays very true to the series and is a very welcome addition for fans.  The disc based version of the games on PS3 are the exact same as the PSN versions (All the episodes are available on PS3, PSN, PC, and iOS devices.) and that’s really my only major problem with the games.  It would have been really nice to get a few extras on the disc.  Maybe a version with commentary by the voice actors and designers or even have Bob Gale come in for commentary.  Small quibbles aside, any fan of Back to the Future should pick up every episode and play through them and relish every moment of the continued story.  So, don’t be a slacker like the McFly’s and go pick this up.

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[Review] Puzzle Agent 2

Publisher:  Telltale Games

Designer:   Graham Annable

Platform:  Windows, Mac Os X, PSN, iPhone, iPad

Genre:  Puzzle/Adventure

Release Date:  June 30, 2011

Price:  $2.99 -iPad, $.99 -iPhone, and $9.99 -PC

The one man puzzle solving machine of the FBI Nelson Tethers, is back on the case solving puzzle-esqe crimes in the followup to 2010′s Nelson Tethers: Puzzle Agent, Puzzle Agent 2.  In this sequel, Nelson is still bothered about the unresolved case from the town of Scoggins including the still missing Isaac Davner.  Nelson is determined to put all of pieces of the puzzle together and figure out what really is going on in the tiny town of Scoggins.  Do you have the wits to help Nelson finally say “case closed” on Scoggins or will you start this adventure only to never finish it?  Let’s find out in our review of Telltale Game’s, Puzzle Agent 2.

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